Mod Comments:
I've tried running this like 4 times now, the first time it actually installed the FNV files in my modloader but it crashed before i could get into a save file, now it just fails to make the ESMs at all, tried using a fresh install of NV plus a completely clean version of FO4 after downgrading from the next gen patch, literally just running and making no change whatsoever
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I've tried running this like 4 times now, the first time it actually installed the FNV files in my modloader but it crashed before i could get into a save file, now it just fails to make the ESMs at all, tried using a fresh install of NV plus a completely clean version of FO4 after downgrading from the next gen patch, literally just running and making no change whatsoever
Hey friend! This may actually be the problem. You DO NOT need to downgrade. Fallout Anthology Edition works with the latest version of Fallout 4 and the Fallout 4 Creation Kit. I will look into this issue right now and get back to you shortly.
patche.exe is not present in the download, it gives me an error every time i get to the end of the process, is this a mistake?
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patche.exe is not present in the download, it gives me an error every time i get to the end of the process, is this a mistake?
Are you currently running Windows 11? There is a glitch where Windows 11 Anti-Virus programs are showing false-positives on some of the .exe files in the project. This is currently being fixed in an update that will be released in the next couple of days. I sincerely apologize for any inconvenience this may have caused you.
In the mean time you can manually extract the archive files (.ba2 files) from the "patch" folder and move the extracted files as well as FalloutNV_Update.esp directly to your Fallout 4 "Data" folder, overwriting anything and everything when asked. This should be a temporary fix to your issue.
I genuinely have no idea what improvements this is supposed to provide over bololo11s converter on its own, my current result is exactly the same as if I use that tool by itself, no location in the commonwealth to travel to the mojave, using commands brings me there but there's no difference between this and when I've used the converter standalone in the past
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I genuinely have no idea what improvements this is supposed to provide over bololo11s converter on its own, my current result is exactly the same as if I use that tool by itself, no location in the commonwealth to travel to the mojave, using commands brings me there but there's no difference between this and when I've used the converter standalone in the past
The converter you're talking about only ports basic meshes and objects. Not map markers, characters, creatures, music, weapons, armor, settlements, navmesh, or quests so to be completely honest I'm not sure what version that you tried where it had any of those types of things in it. This is a project that has been in development for a few years and will ultimately be a full remaster of Fallout New Vegas.
Every single location is available to fast travel on the map as you originally could in Fallout New Vegas. Additionally, new high-resolution LOD has also been generated for the worldspaces. There's also enemies to fight!
Let's start off by figuring out what version of Windows you are running, what version of Fallout 4 you have, and if you have Fallout 4's Creation Kit installed. I am currently working on an update fixes issues that some Windows 11 users have been having with the installer. While I look into your issue further, please do me a favor and check the installation guide that I added to make sure that you followed all of the steps correctly. Thank you!
Quoting:
I genuinely have no idea what improvements this is supposed to provide over bololo11s converter on its own, my current result is exactly the same as if I use that tool by itself, no location in the commonwealth to travel to the mojave, using commands brings me there but there's no difference between this and when I've used the converter standalone in the past
without a converter of some kind this mod would be illegal. the mod maker was originally doing the entire project by hand via use of macros going back and fourth between GECK and CK I was following this project back in 2022 when everything was purple and no textures. that's also why this mod has so many things that the standalone converter doesnt. if you're saying theres no difference between the two you definitely didn't install this mod or at least not correctly
Installer worked perfectly :0 thanks for the mod can't wait for the next update!
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Hey I have an error that says "Archive2UnPack is missing"
i did everything that the guide said.
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Hey I have an error that says "Archive2UnPack is missing"
i did everything that the guide said.
Hey friend! This issue is likely caused by your anti virus detecting a false-positive. Go to your anti virus software (usually Microsoft Defender) and check "History". If you see those files in there, it's likely that it was detected as a false positive and failed. You can usually click the file names and make an exception so that it doesn't keep deleting over and over. This is a known bug that is will be fixed in the next update.
Please feel free to let me know if this solves your problem, and again the next update should fix this issue for everybody permanently. I apologize for the inconvenience!
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